Thursday, 11 February 2016

Triumph Stag Location Shot




A little bit of post process.




Some colour balancing and shadow enhancement.



New angle and stronger shadows, still some work to do on the lighting.




First test render with stag on the back plate i am trying to create a modern version of the original brochure image. 



Tuesday, 19 January 2016

Triumph Stag Studio Shot



A little more work on the shaders and the lighting.

i think i need to change the side indicator material and work on the lights around the front alloy.


I am having a play with the materials


I think i need a light a the front to pick out the details


Lastest render 




First Lighting render.....




I have got it into max this week. ready to start lighting.









Sunday, 20 September 2015

Triumph Stag Update

I have been working on this when I can I need to give it more time and will try to spend weekends doing this, but the project is still on going I have made some developments on the interior, just a few more parts and can start the seats, I am going to do some rendering soon, just of some individual parts.

feedback welcome :)























































Tuesday, 2 June 2015

Triumph Stag WIP Update

Its been a while since i have updated the project but it is making progress i am fitting it in around work and life in general. I have started work on the interior and it is looking ok, i need to do something about the door seals it is intersecting so need to look at this but currently i am working on the dash, I am going to start the dials and bits soon, i am thinking of building them separately and bringing them in later, and they should and some nice focal point and details in the model.







Monday, 30 March 2015

Triumph Stag Project Update

I have made some changes and wanted to update my progress and have started working on the side windows, and inside of the door. It is quite a trick area, but it has been fun and frustrating working on this part.
















Tuesday, 3 February 2015

Triumph Stag Project

Hey Everyone,

It has been a while since my last post but I have been working on the project in my free time, I have made some progress.

Any feedback or comments are welcome, I have nearly finished the exterior of the car and need to get more reference for the interior of the car to move forward.

If you would like to see any more images so you can make a better critic let me know.





































I have been having problems with the filler cap is there any way to start building this into the body of the car? I am also thinking of rebuilding the front grill.

Saturday, 20 September 2014

Triumph Stag Project

Hi Everyone,

The Project:
Software - Maya 2014

The car I have chosen to model is the Triumph Stag.

I have attempted to model the car using photos have taken but this has proven difficult to get the perspective to match the image I have taken, any tips on how to achieve accurate result using the photo matching method would be appreciated. I have now started the model using blueprints. I have a few screen shots and some clay render of were I am currently at with the project.























And some Images of the car







Since reviewing the last mesh I posted I found that it was a bit bumpy and the geometry was a bit too heavy. I have gone back a stage and redrawn my spline cage using less control points in the curves to give me a smoother result.



Using the new cage as a template to snap to I re modelled the Stags body work. I also added some splines along the surface to snap to, to make sure the surface was smooth and bump free.



I have continued with this process to get to the point I am at now. I have assigned a ramp shader to test the reflections and flow of the geometry. It is still a work in progress and I need to work on some areas like blending in the rear boot geometry and some problem areas in the surface.



The next stage would be breaking the geo into the car panels and adding some thickness.